MC (Player Character)

MC (Player Character): Lives with his parents and older sister in Down Town, home to the world’s first Fightimal Academy. MC has grown up fascinated by Fightimals and has always planned on becoming a world-class Fightimal trainer. When the game begins, MC has determined that now is the time to befriend their first Fightimal and set out on the Trainer’s Journey, but this proves tricky when their first Fightimal has no interest whatsoever in acquiring a new trainer.

Punch Bunny

Punch Bunny is an ex-Fightimal, recruited with her brother at a young age to join the region’s most renowned fighting league. She was put out of commission after trying to free herself and her brother from the strict and relentless demands of their trainer, Boss. Freed from her Fightipod 20 years later by MC, she refuses to fight under a new trainer, instead enlisting MC on her own quest to take down Boss and finally rescue her brother.

Gameplay

Road to the Fightimal Master is a game that rewards curiosity and communication. The player's choices--where to explore, what to examine closer, how to emerge victorious in a battle--unlock new friends with secret stories, super-charged personalities, and absurd quests, while also forging a deeper friendship between the two main characters, MC and Punch Bunny. While the childlike jokes and outsized characters are meant as an homage to early JRPGs and to the Pokemon series in particular, the story of Road to the Fightimal Master calls the philosophies at the heart of these games into question: What drives the urge to level up, to "collect them all," to beat the boss, or to be the best? What happens if the rest of the world stops noticing, or if a lifelong quest is thwarted?

 

The player controls MC, but the character is no silent protagonist. With an unshakeable love for Fightimals and endless energy for talking to every friend, stranger, or mailbox, MC is a . Since Punch Bunny by her nature refuses to take commands, the player fights not by controlling Punch Bunny, but by choosing words of motivation (or irritation) that raise Punch Bunny’s attack, defense, and other stats. But remember: being the strongest might not always be the winning strategy, and isn't always the solution.